vkd3d-shader/msl: Make the generated main function static.

We only need to export the entry point.
This commit is contained in:
Henri Verbeet
2025-05-22 22:39:36 +02:00
parent 7929ba9747
commit 618d8e6a4a
Notes: Henri Verbeet 2025-06-02 21:01:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1523

View File

@@ -1388,7 +1388,7 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
msl_generate_output_struct_declarations(gen);
vkd3d_string_buffer_printf(gen->buffer,
"void %s_main(thread vkd3d_vec4 *v, "
"static void %s_main(thread vkd3d_vec4 *v, "
"thread vkd3d_vec4 *o",
gen->prefix);
if (gen->write_depth)