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vkd3d-shader/msl: Make the generated main function static.
We only need to export the entry point.
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Notes:
Henri Verbeet
2025-06-02 21:01:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1523
@@ -1388,7 +1388,7 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
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msl_generate_output_struct_declarations(gen);
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msl_generate_output_struct_declarations(gen);
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vkd3d_string_buffer_printf(gen->buffer,
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vkd3d_string_buffer_printf(gen->buffer,
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"void %s_main(thread vkd3d_vec4 *v, "
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"static void %s_main(thread vkd3d_vec4 *v, "
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"thread vkd3d_vec4 *o",
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"thread vkd3d_vec4 *o",
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gen->prefix);
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gen->prefix);
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if (gen->write_depth)
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if (gen->write_depth)
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