tests: Add a test for SampleBias() with multiple mipmap levels.

This commit is contained in:
Zebediah Figura
2023-04-30 23:31:33 -05:00
committed by Alexandre Julliard
parent 4ec60707e2
commit 6129399b4f
Notes: Alexandre Julliard 2023-05-08 22:34:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/191
3 changed files with 44 additions and 14 deletions

View File

@@ -33,20 +33,6 @@ float4 main() : sv_target
draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.SampleBias(s, float2(0.5, 0.5), 0.0);
}
[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader fail]
sampler2D s;