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tests: Add a test for SampleBias() with multiple mipmap levels.
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committed by
Alexandre Julliard
parent
4ec60707e2
commit
6129399b4f
Notes:
Alexandre Julliard
2023-05-08 22:34:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/191
@@ -33,20 +33,6 @@ float4 main() : sv_target
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draw quad
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probe all rgba (0.25, 0, 0.25, 0)
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[pixel shader]
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SamplerState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.SampleBias(s, float2(0.5, 0.5), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.25, 0, 0.25, 0)
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[pixel shader fail]
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sampler2D s;
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