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libs/vkd3d: Add partial support for D3D12_FEATURE_ARCHITECTURE.
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@@ -546,7 +546,7 @@ static void test_check_feature_support(void)
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memset(&architecture, 0, sizeof(architecture));
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ARCHITECTURE,
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&architecture, sizeof(architecture));
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todo(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(!architecture.NodeIndex, "Got unexpected node %u.\n", architecture.NodeIndex);
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ok(!architecture.CacheCoherentUMA || architecture.UMA,
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"Got unexpected cache coherent UMA %#x (UMA %#x).\n",
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@@ -560,7 +560,7 @@ static void test_check_feature_support(void)
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architecture.NodeIndex = 1;
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ARCHITECTURE,
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&architecture, sizeof(architecture));
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todo(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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}
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/* Feature levels */
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