vkd3d-shader/ir: Store source parameter swizzles as a uint32_t.

This commit is contained in:
Henri Verbeet
2023-12-06 00:08:25 +01:00
committed by Alexandre Julliard
parent 9f4ca3bc9c
commit 60842b7181
Notes: Alexandre Julliard 2024-01-04 23:09:57 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/539
3 changed files with 5 additions and 6 deletions

View File

@@ -5488,7 +5488,7 @@ static void write_sm4_loop(const struct tpf_writer *tpf, const struct hlsl_ir_lo
static void write_sm4_gather(const struct tpf_writer *tpf, const struct hlsl_ir_node *dst,
const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
const struct hlsl_ir_node *coords, DWORD swizzle, const struct hlsl_ir_node *texel_offset)
const struct hlsl_ir_node *coords, uint32_t swizzle, const struct hlsl_ir_node *texel_offset)
{
struct vkd3d_shader_src_param *src;
struct sm4_instruction instr;