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vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing.
This commit is contained in:
committed by
Alexandre Julliard
parent
4448d114ad
commit
60237cb773
Notes:
Alexandre Julliard
2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
@@ -2990,6 +2990,25 @@ static void validate_buffer_offsets(struct hlsl_ctx *ctx)
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var1->name, var2->name);
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}
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}
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LIST_FOR_EACH_ENTRY(var1, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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buffer = var1->buffer;
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if (!buffer)
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continue;
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if (var1->reg_reservation.offset_type == 'c')
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buffer->manually_packed_elements = true;
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else
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buffer->automatically_packed_elements = true;
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if (buffer->manually_packed_elements && buffer->automatically_packed_elements)
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{
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hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"packoffset() must be specified for all the buffer elements, or none of them.");
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break;
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}
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}
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}
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static void allocate_buffers(struct hlsl_ctx *ctx)
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