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vkd3d-shader/msl: Call vsir_program_transform() before generating code.
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Notes:
Henri Verbeet
2024-09-12 18:55:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1055
@ -6685,7 +6685,8 @@ enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t
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vsir_transform(&ctx, vsir_program_remove_dead_code);
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vsir_transform(&ctx, vsir_program_normalise_combined_samplers);
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if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL)
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if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
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&& compile_info->target_type != VKD3D_SHADER_TARGET_MSL)
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vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
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}
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@ -88,11 +88,15 @@ static int msl_generator_init(struct msl_generator *gen, struct vsir_program *pr
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return VKD3D_OK;
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}
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int msl_compile(struct vsir_program *program, struct vkd3d_shader_message_context *message_context)
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int msl_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
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{
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struct msl_generator generator;
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int ret;
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if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
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return ret;
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if ((ret = msl_generator_init(&generator, program, message_context)) < 0)
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return ret;
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msl_generator_generate(&generator);
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@ -1649,7 +1649,7 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
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break;
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case VKD3D_SHADER_TARGET_MSL:
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ret = msl_compile(program, message_context);
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ret = msl_compile(program, config_flags, compile_info, message_context);
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break;
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default:
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@ -1595,7 +1595,8 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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int msl_compile(struct vsir_program *program, struct vkd3d_shader_message_context *message_context);
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int msl_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
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enum vkd3d_md5_variant
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{
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