vkd3d-shader/msl: Call vsir_program_transform() before generating code.

This commit is contained in:
Feifan He
2024-08-29 01:21:39 +08:00
committed by Henri Verbeet
parent 47981def0d
commit 5df81049aa
Notes: Henri Verbeet 2024-09-12 18:55:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1055
4 changed files with 10 additions and 4 deletions

View File

@@ -1595,7 +1595,8 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
int msl_compile(struct vsir_program *program, struct vkd3d_shader_message_context *message_context);
int msl_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
enum vkd3d_md5_variant
{