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vkd3d-shader/msl: Call vsir_program_transform() before generating code.
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Notes:
Henri Verbeet
2024-09-12 18:55:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1055
@@ -6685,7 +6685,8 @@ enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t
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vsir_transform(&ctx, vsir_program_remove_dead_code);
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vsir_transform(&ctx, vsir_program_normalise_combined_samplers);
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if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL)
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if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
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&& compile_info->target_type != VKD3D_SHADER_TARGET_MSL)
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vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
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}
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