vkd3d-shader/msl: Call vsir_program_transform() before generating code.

This commit is contained in:
Feifan He
2024-08-29 01:21:39 +08:00
committed by Henri Verbeet
parent 47981def0d
commit 5df81049aa
Notes: Henri Verbeet 2024-09-12 18:55:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1055
4 changed files with 10 additions and 4 deletions

View File

@@ -6685,7 +6685,8 @@ enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t
vsir_transform(&ctx, vsir_program_remove_dead_code);
vsir_transform(&ctx, vsir_program_normalise_combined_samplers);
if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL)
if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
&& compile_info->target_type != VKD3D_SHADER_TARGET_MSL)
vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
}