libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState().

This commit is contained in:
Henri Verbeet
2016-09-28 12:16:19 +02:00
parent e4e1ef5944
commit 5c9ea3ede3
4 changed files with 429 additions and 27 deletions

View File

@@ -580,10 +580,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Devic
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device *iface,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state)
{
FIXME("iface %p, desc %p, riid %s, pipeline_state %p stub!\n",
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
TRACE("iface %p, desc %p, riid %s, pipeline_state %p.\n",
iface, desc, debugstr_guid(riid), pipeline_state);
return E_NOTIMPL;
if (FAILED(hr = d3d12_pipeline_state_create_graphics(device, desc, &object)))
return hr;
return return_interface((IUnknown *)&object->ID3D12PipelineState_iface,
&IID_ID3D12PipelineState, riid, pipeline_state);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12Device *iface,