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vkd3d-shader/hlsl: Introduce a copy propagation pass.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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ffbbee9247
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@@ -667,6 +667,7 @@ static inline struct hlsl_type *hlsl_get_numeric_type(const struct hlsl_ctx *ctx
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const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op);
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const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type);
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const char *debug_hlsl_writemask(unsigned int writemask);
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const char *debug_hlsl_swizzle(unsigned int swizzle, unsigned int count);
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struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type);
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struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers);
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