include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.

windows d3d12.idl doesn't have this as a typedef.
This commit is contained in:
Alistair Leslie-Hughes 2023-11-24 19:06:32 +11:00 committed by Alexandre Julliard
parent 2935ac5c7e
commit 5c134d44d6
Notes: Alexandre Julliard 2023-11-28 00:12:22 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/492
4 changed files with 5 additions and 5 deletions

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@ -2129,11 +2129,11 @@ typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
void *pPipelineStateSubobjectStream; void *pPipelineStateSubobjectStream;
} D3D12_PIPELINE_STATE_STREAM_DESC; } D3D12_PIPELINE_STATE_STREAM_DESC;
typedef struct D3D12_RT_FORMAT_ARRAY struct D3D12_RT_FORMAT_ARRAY
{ {
DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
UINT NumRenderTargets; UINT NumRenderTargets;
} D3D12_RT_FORMAT_ARRAY; };
typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
{ {

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@ -1839,7 +1839,7 @@ static HRESULT pipeline_state_desc_from_d3d12_stream_desc(struct d3d12_pipeline_
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT] = DCL_SUBOBJECT_INFO(D3D12_INPUT_LAYOUT_DESC, input_layout), [D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT] = DCL_SUBOBJECT_INFO(D3D12_INPUT_LAYOUT_DESC, input_layout),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE] = DCL_SUBOBJECT_INFO(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, strip_cut_value), [D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE] = DCL_SUBOBJECT_INFO(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, strip_cut_value),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY] = DCL_SUBOBJECT_INFO(D3D12_PRIMITIVE_TOPOLOGY_TYPE, primitive_topology_type), [D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY] = DCL_SUBOBJECT_INFO(D3D12_PRIMITIVE_TOPOLOGY_TYPE, primitive_topology_type),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS] = DCL_SUBOBJECT_INFO(D3D12_RT_FORMAT_ARRAY, rtv_formats), [D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS] = DCL_SUBOBJECT_INFO(struct D3D12_RT_FORMAT_ARRAY, rtv_formats),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT] = DCL_SUBOBJECT_INFO(DXGI_FORMAT, dsv_format), [D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT] = DCL_SUBOBJECT_INFO(DXGI_FORMAT, dsv_format),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC] = DCL_SUBOBJECT_INFO(DXGI_SAMPLE_DESC, sample_desc), [D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC] = DCL_SUBOBJECT_INFO(DXGI_SAMPLE_DESC, sample_desc),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK] = DCL_SUBOBJECT_INFO(UINT, node_mask), [D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK] = DCL_SUBOBJECT_INFO(UINT, node_mask),

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@ -1334,7 +1334,7 @@ struct d3d12_pipeline_state_desc
D3D12_INPUT_LAYOUT_DESC input_layout; D3D12_INPUT_LAYOUT_DESC input_layout;
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE strip_cut_value; D3D12_INDEX_BUFFER_STRIP_CUT_VALUE strip_cut_value;
D3D12_PRIMITIVE_TOPOLOGY_TYPE primitive_topology_type; D3D12_PRIMITIVE_TOPOLOGY_TYPE primitive_topology_type;
D3D12_RT_FORMAT_ARRAY rtv_formats; struct D3D12_RT_FORMAT_ARRAY rtv_formats;
DXGI_FORMAT dsv_format; DXGI_FORMAT dsv_format;
DXGI_SAMPLE_DESC sample_desc; DXGI_SAMPLE_DESC sample_desc;
D3D12_VIEW_INSTANCING_DESC view_instancing_desc; D3D12_VIEW_INSTANCING_DESC view_instancing_desc;

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@ -3265,7 +3265,7 @@ static void test_create_pipeline_state(void)
struct d3d12_render_target_formats_subobject struct d3d12_render_target_formats_subobject
{ {
DECLSPEC_ALIGN(sizeof(void *)) D3D12_PIPELINE_STATE_SUBOBJECT_TYPE type; DECLSPEC_ALIGN(sizeof(void *)) D3D12_PIPELINE_STATE_SUBOBJECT_TYPE type;
D3D12_RT_FORMAT_ARRAY render_target_formats; struct D3D12_RT_FORMAT_ARRAY render_target_formats;
}; };
struct d3d12_depth_stencil_format_subobject struct d3d12_depth_stencil_format_subobject