include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.

windows d3d12.idl doesn't have this as a typedef.
This commit is contained in:
Alistair Leslie-Hughes
2023-11-24 19:06:32 +11:00
committed by Alexandre Julliard
parent 2935ac5c7e
commit 5c134d44d6
Notes: Alexandre Julliard 2023-11-28 00:12:22 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/492
4 changed files with 5 additions and 5 deletions

View File

@@ -3265,7 +3265,7 @@ static void test_create_pipeline_state(void)
struct d3d12_render_target_formats_subobject
{
DECLSPEC_ALIGN(sizeof(void *)) D3D12_PIPELINE_STATE_SUBOBJECT_TYPE type;
D3D12_RT_FORMAT_ARRAY render_target_formats;
struct D3D12_RT_FORMAT_ARRAY render_target_formats;
};
struct d3d12_depth_stencil_format_subobject