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include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.
windows d3d12.idl doesn't have this as a typedef.
This commit is contained in:
committed by
Alexandre Julliard
parent
2935ac5c7e
commit
5c134d44d6
Notes:
Alexandre Julliard
2023-11-28 00:12:22 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/492
@@ -3265,7 +3265,7 @@ static void test_create_pipeline_state(void)
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struct d3d12_render_target_formats_subobject
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{
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DECLSPEC_ALIGN(sizeof(void *)) D3D12_PIPELINE_STATE_SUBOBJECT_TYPE type;
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D3D12_RT_FORMAT_ARRAY render_target_formats;
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struct D3D12_RT_FORMAT_ARRAY render_target_formats;
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};
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struct d3d12_depth_stencil_format_subobject
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