include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.

windows d3d12.idl doesn't have this as a typedef.
This commit is contained in:
Alistair Leslie-Hughes
2023-11-24 19:06:32 +11:00
committed by Alexandre Julliard
parent 2935ac5c7e
commit 5c134d44d6
Notes: Alexandre Julliard 2023-11-28 00:12:22 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/492
4 changed files with 5 additions and 5 deletions

View File

@@ -2129,11 +2129,11 @@ typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
void *pPipelineStateSubobjectStream;
} D3D12_PIPELINE_STATE_STREAM_DESC;
typedef struct D3D12_RT_FORMAT_ARRAY
struct D3D12_RT_FORMAT_ARRAY
{
DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
UINT NumRenderTargets;
} D3D12_RT_FORMAT_ARRAY;
};
typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
{