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Release 1.14.
This commit is contained in:
parent
1f09f4fb3a
commit
5c00766eff
Notes:
Henri Verbeet
2024-11-21 12:37:30 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1269
2
AUTHORS
2
AUTHORS
@ -4,6 +4,7 @@ Alistair Leslie-Hughes
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Andrew Eikum
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Andrey Gusev
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Anna (navi) Figueiredo Gomes
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Arkadiusz Hiler
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Atharva Nimbalkar
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Biswapriyo Nath
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Brendan Shanks
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@ -15,6 +16,7 @@ Elizabeth Figura
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Ethan Lee
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Evan Tang
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Fabian Maurer
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Feifan He
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Florian Weimer
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Francisco Casas
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Francois Gouget
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127
ChangeLog.md
127
ChangeLog.md
@ -1,3 +1,130 @@
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# What's new in vkd3d 1.14 (21 November 2024)
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### libvkd3d
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- Depth bounds can be changed dynamically using the OMSetDepthBounds() method
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of the ID3D12GraphicsCommandList1 interface.
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- The new VKD3D_CAPS_OVERRIDE environment variable can be used to override the
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value of capabilities like the maximum feature level and resource binding
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tier reported to applications.
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### libvkd3d-shader
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- New features for the HLSL source type:
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- Interstage I/O variable packing matches d3dcompiler/fxc more closely.
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- The following intrinsic functions are supported:
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- dst()
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- f32tof16()
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- mad()
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- modf()
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- sincos()
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- ‘discard’ support for shader model 1-3 target profiles.
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- The ‘SV_SampleIndex’ input semantic for fragment shaders.
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- The ‘SV_GroupIndex’ input semantic for compute shaders.
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- The ‘earlydepthstencil’ function attribute.
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- Constant folding of expressions like ‘x && c’ and ‘x || c’, where ‘c’ is a
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constant.
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- Preprocessor support for namespaces in macro identifiers. I.e., syntax
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like ‘#define NAME1::NAME2::NAME3 1’ works as intended now.
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- Structure inheritance. Multiple inheritance is not supported.
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- Register assignments for unused constant buffers are allowed to overlap
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register assignments for used constant buffers.
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- Instruction count reflection data for shader model 4+ target profiles.
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This data is contained in the ‘STAT’ DXBC section, and can be queried with
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the GetDesc() method of the ID3D11ShaderReflection and
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ID3D12ShaderReflection interfaces. Note that the ID3D12ShaderReflection
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implementation provided by vkd3d-utils does not currently correctly report
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this information.
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- ‘unorm’ and ‘snorm’ resource format modifiers. For example,
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‘Texture2D<unorm float4> t;’
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- Parser support for ‘ByteAddressBuffer’ resources, as well as their
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Load()/Load2()/Load3()/Load4() methods.
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- Parser support for ‘RWByteAddressBuffer’ resources, as well as their
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Store()/Store2()/Store3()/Store4() methods.
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- Parser support for the ‘compile’ keyword, as well as the CompileShader()
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and ConstructGSWithSO() intrinsic functions. Actual compilation of
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embedded shaders is not implemented yet, but parser support is sufficient
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for allowing compilation of HLSL sources containing this syntax to succeed
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when targetting shader target profiles like ‘vs_5_0’ or ‘ps_5_0’.
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- Initial support for tessellation shaders. Only the most trivial shaders
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are supported in this release. Perhaps most notably, both ‘InputPatch’ and
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‘OutputPatch’ are not implemented yet.
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- The new ‘fx’ source type can be used in combination with the ‘d3d-asm’
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target type to disassemble binary effects.
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- More complete support for fx_2_0 binary effect output, including support for
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annotations, default values, as well as object initialiser data used for e.g.
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string, texture, and shader objects.
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- A significant number of instructions have been implemented for the
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experimental GLSL target. The GLSL output currently targets version 4.40
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without extensions, but the intention is to make this configurable in a
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future release of vkd3d.
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- Experimental support for Metal Shading Language (MSL) output, enabled by
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building vkd3d with the ‘-DVKD3D_SHADER_UNSUPPORTED_MSL’ preprocessor
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option. The current release is only able to compile the most basic shaders
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when targetting MSL. Being an experimental feature, both the ABI and API may
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change in future releases; the feature may even go away completely.
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Nevertheless, we hope our users find this feature useful, and welcome
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feedback and contributions.
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- Shader code generation for various legacy fixed-function features, including
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clip planes, point sizes, and point sprites. This is mainly relevant for
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executing shader model 1-3 sources in modern target environments like
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Vulkan, because those target environments do not implement equivalent
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fixed-function features.
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- The amount of shader validation done by the internal validator has been
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greatly extended. The validator is enabled by the ‘force_validation’ option,
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specified through the VKD3D_SHADER_CONFIG environment variable.
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- New interfaces:
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- The VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS flag specifies that
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the ‘double’ type behaves as an alias for the ‘float’ type in HLSL sources
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with shader model 1-3 target profiles.
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- The VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4 enumeration value
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specifies that a shader parameter contains a 4-dimensional vector of
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32-bit floating-point data.
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- The VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK shader parameter specifies
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which clip planes are enabled.
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- The VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_[0-7] shader parameters specify
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the corresponding clip planes.
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- The VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE shader parameter specifies the
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point size to output when the source shader does not explicitly output a
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point size.
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- The VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN shader parameter specifies
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the minimum point size to clamp point size outputs to.
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- The VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX shader parameter specifies
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the maximum point size to clamp point size outputs to.
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- The VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE shader parameter specifies
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whether texture coordinate inputs in fragment shaders should be replaced
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with point coordinates.
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- The VKD3D_SHADER_SOURCE_FX source type specifies binary Direct3D effects.
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- The VKD3D_SHADER_TARGET_MSL target type specifies Metal Shading Language
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shaders.
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### libvkd3d-utils
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- The GetDesc() method of the ID3D12ShaderReflection interface returned by
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D3DReflect() returns shader version information.
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- New interfaces:
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- D3DCompile2VKD3D() is a variant of D3DCompile2() that allows targeting the
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behaviour of a specific d3dcompiler version.
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### vkd3d-compiler
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- The ‘--alias-double-as-float’ option specifies that the ‘double’ type
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behaves as an alias for the ‘float’ type in HLSL sources with shader model
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1-3 target profiles.
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- The ‘fx’ source type specifies binary Direct3D effects.
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- The ‘msl’ target type specifies Metal Shading Language shaders.
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# What's new in vkd3d 1.13 (29 August 2024)
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### libvkd3d
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@ -392,7 +392,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/vkd3d_shader_main.c \
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libs/vkd3d-shader/vkd3d_shader_private.h
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libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 12:0:11
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 13:0:12
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libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
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@ -427,7 +427,7 @@ libvkd3d_la_SOURCES = \
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libs/vkd3d/vkd3d_shaders.h \
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libs/vkd3d/vulkan_procs.h
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libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
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libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 14:0:13
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libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 15:0:14
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libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
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@ -440,7 +440,7 @@ libvkd3d_utils_la_SOURCES = \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_private.h
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libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
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libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 6:2:5
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libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 7:0:6
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libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
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2
commits
Normal file
2
commits
Normal file
@ -0,0 +1,2 @@
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-
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0dc07f5cce72cce47b1a2787a910aeb5edc2a65e vkd3d-shader: Silence a spurious -Wmaybe-uninitialized in vsir_program_insert_alpha_test().
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@ -1,5 +1,5 @@
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AC_PREREQ([2.69])
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AC_INIT([vkd3d],[1.13])
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AC_INIT([vkd3d],[1.14])
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AC_CONFIG_AUX_DIR([bin])
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AC_CONFIG_MACRO_DIR([m4])
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@ -19,7 +19,7 @@
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#define VK_NO_PROTOTYPES
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#define VK_USE_PLATFORM_XCB_KHR
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#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_13
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#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_14
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#include "config.h"
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#include <vkd3d.h>
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#include <vkd3d_utils.h>
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@ -98,6 +98,7 @@ enum vkd3d_api_version
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VKD3D_API_VERSION_1_11,
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VKD3D_API_VERSION_1_12,
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VKD3D_API_VERSION_1_13,
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VKD3D_API_VERSION_1_14,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
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};
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@ -56,6 +56,7 @@ enum vkd3d_shader_api_version
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VKD3D_SHADER_API_VERSION_1_11,
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VKD3D_SHADER_API_VERSION_1_12,
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VKD3D_SHADER_API_VERSION_1_13,
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VKD3D_SHADER_API_VERSION_1_14,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
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};
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@ -3235,7 +3235,7 @@ static void fx_4_parse_shader_initializer(struct fx_parser *parser, unsigned int
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_14},
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};
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switch (object_type)
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@ -250,7 +250,7 @@ enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d
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#define VKD3D_SPIRV_VERSION_1_0 0x00010000
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#define VKD3D_SPIRV_VERSION_1_3 0x00010300
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#define VKD3D_SPIRV_GENERATOR_ID 18
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#define VKD3D_SPIRV_GENERATOR_VERSION 13
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#define VKD3D_SPIRV_GENERATOR_VERSION 14
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#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
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struct vkd3d_spirv_stream
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@ -271,7 +271,7 @@ HRESULT WINAPI D3DCompile2VKD3D(const void *data, SIZE_T data_size, const char *
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option = &options[0];
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->value = VKD3D_SHADER_API_VERSION_1_13;
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option->value = VKD3D_SHADER_API_VERSION_1_14;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
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@ -435,7 +435,7 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_14},
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};
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TRACE("data %p, size %"PRIuPTR", filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
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@ -981,7 +981,7 @@ HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_14},
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};
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TRACE("data %p, data_size %"PRIuPTR", flags %#x, comments %p, blob %p.\n",
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@ -2281,7 +2281,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_14},
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{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
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{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
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{VKD3D_SHADER_COMPILE_OPTION_FEATURE, feature_flags_compile_option(device)},
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@ -2336,7 +2336,7 @@ static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER
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const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_14},
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{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
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};
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@ -4015,7 +4015,7 @@ static int compile_hlsl_cs(const struct vkd3d_shader_code *hlsl, struct vkd3d_sh
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_14},
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};
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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@ -870,7 +870,7 @@ int main(int argc, char **argv)
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if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
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options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13);
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_14);
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if (options.target_type == VKD3D_SHADER_TARGET_SPIRV_BINARY
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|| options.target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FEATURE,
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@ -550,7 +550,7 @@ static bool compile_shader(struct gl_runner *runner, ID3DBlob *blob, struct vkd3
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const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_14},
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{VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN,
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VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT},
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{VKD3D_SHADER_COMPILE_OPTION_FEATURE, shader_runner_caps_get_feature_flags(&runner->caps)},
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@ -312,7 +312,7 @@ static bool compile_d3d_code(struct vulkan_shader_runner *runner,
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int ret;
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options[0].name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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options[0].value = VKD3D_SHADER_API_VERSION_1_13;
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options[0].value = VKD3D_SHADER_API_VERSION_1_14;
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options[1].name = VKD3D_SHADER_COMPILE_OPTION_FEATURE;
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options[1].value = shader_runner_caps_get_feature_flags(&runner->caps);
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