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vkd3d-shader/hlsl: Parse loop and unroll loop attributes.
Based on a patch by Nikolay Sivov. Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
323f53bd7d
commit
5bc56d43bb
Notes:
Henri Verbeet
2024-07-11 00:40:50 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/786
@@ -602,12 +602,21 @@ struct hlsl_ir_if
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struct hlsl_block else_block;
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};
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enum hlsl_ir_loop_unroll_type
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{
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HLSL_IR_LOOP_UNROLL,
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HLSL_IR_LOOP_FORCE_UNROLL,
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HLSL_IR_LOOP_FORCE_LOOP
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};
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struct hlsl_ir_loop
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{
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struct hlsl_ir_node node;
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/* loop condition is stored in the body (as "if (!condition) break;") */
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struct hlsl_block body;
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unsigned int next_index; /* liveness index of the end of the loop */
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unsigned int unroll_limit;
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enum hlsl_ir_loop_unroll_type unroll_type;
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};
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struct hlsl_ir_switch_case
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@@ -1390,7 +1399,7 @@ bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index);
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struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
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struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
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struct hlsl_block *block, const struct vkd3d_shader_location *loc);
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struct hlsl_block *block, enum hlsl_ir_loop_unroll_type unroll_type, unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
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const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
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