vkd3d-shader/hlsl: Parse loop and unroll loop attributes.

Based on a patch by Nikolay Sivov.

Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Victor Chiletto
2024-04-10 14:13:51 -03:00
committed by Henri Verbeet
parent 323f53bd7d
commit 5bc56d43bb
Notes: Henri Verbeet 2024-07-11 00:40:50 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/786
3 changed files with 35 additions and 10 deletions

View File

@@ -1810,7 +1810,8 @@ struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type
}
struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
struct hlsl_block *block, const struct vkd3d_shader_location *loc)
struct hlsl_block *block, enum hlsl_ir_loop_unroll_type unroll_type,
unsigned int unroll_limit, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_loop *loop;
@@ -1819,6 +1820,9 @@ struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
hlsl_block_init(&loop->body);
hlsl_block_add_block(&loop->body, block);
loop->unroll_type = unroll_type;
loop->unroll_limit = unroll_limit;
return &loop->node;
}
@@ -1980,7 +1984,7 @@ static struct hlsl_ir_node *clone_loop(struct hlsl_ctx *ctx, struct clone_instr_
if (!clone_block(ctx, &body, &src->body, map))
return NULL;
if (!(dst = hlsl_new_loop(ctx, &body, &src->node.loc)))
if (!(dst = hlsl_new_loop(ctx, &body, src->unroll_type, src->unroll_limit, &src->node.loc)))
{
hlsl_block_cleanup(&body);
return NULL;