vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONST registers.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 05b9331d0d
commit 5bb7dcaba3
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
9 changed files with 49 additions and 18 deletions

View File

@@ -17,7 +17,7 @@ void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
[test]
uniform 0 float4 0.1 0.0 0.0 0.0
uniform 4 float4 0.2 0.0 0.0 0.0
todo(sm>=6 | msl) draw quad
todo(sm>=6) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader]
@@ -42,5 +42,5 @@ void main(out float4 o : sv_target)
[test]
uniform 0 float4 0.1 0.0 0.0 0.0
uniform 4 float4 0.2 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)