vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONST registers.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 05b9331d0d
commit 5bb7dcaba3
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
9 changed files with 49 additions and 18 deletions

View File

@@ -117,7 +117,7 @@ uniform 0 float4 0.1 0.2 0.3 0.4
uniform 4 float4 1.1 1.2 1.3 1.4
uniform 8 float4 2.1 2.2 2.3 2.4
uniform 12 float4 3.1 3.2 3.3 3.4
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.1, 2.2, 0.0, 0.0)
@@ -188,7 +188,7 @@ uniform 0 float4 0.1 0.2 0.3 0.4
uniform 4 float4 1.1 1.2 1.3 1.4
uniform 8 float4 2.1 2.2 2.3 2.4
uniform 12 float4 3.1 3.2 3.3 3.4
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.1, 2.2, 2.3, 0.0)
@@ -241,7 +241,7 @@ float4 main() : sv_target
uniform 0 float 200
uniform 4 float 201
uniform 8 float 202
todo(msl) draw quad
draw quad
probe (0,0) rgba (201.0, 202.0, 0.0, 0.0)
[pixel shader]
@@ -259,7 +259,7 @@ float4 main() : sv_target
uniform 0 float 201
uniform 4 float 202
uniform 8 float 203
todo(msl) draw quad
draw quad
probe (0,0) rgba (203.0, 0.0, 0.0, 0.0)
[pixel shader fail(sm<4)]