vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONST registers.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 05b9331d0d
commit 5bb7dcaba3
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
9 changed files with 49 additions and 18 deletions

View File

@@ -19,7 +19,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 0.0)
@@ -45,7 +45,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 5.0, 0.0)
@@ -66,5 +66,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 5.0, 0.0)