vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONST registers.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 05b9331d0d
commit 5bb7dcaba3
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
9 changed files with 49 additions and 18 deletions

View File

@@ -44,7 +44,7 @@ row_major float4x1 main() : sv_target
}
[test]
todo(sm>=6 | msl) draw quad
todo(sm>=6) draw quad
probe rtv 0 (0,0) r (1.0)
probe rtv 1 (0,0) r (2.0)
probe rtv 2 (0,0) r (3.0)
@@ -57,7 +57,7 @@ float1x4 main() : sv_target
}
[test]
todo(sm>=6 | msl) draw quad
todo(sm>=6) draw quad
probe rtv 0 (0,0) r (1.0)
probe rtv 1 (0,0) r (2.0)
probe rtv 2 (0,0) r (3.0)
@@ -78,7 +78,7 @@ void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
}
[test]
todo(sm>=6 | msl) draw quad
todo(sm>=6) draw quad
probe rtv 0 (0,0) r (1.0)
probe rtv 1 (0,0) r (2.0)
probe rtv 2 (0,0) r (5.0)