vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONST registers.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 05b9331d0d
commit 5bb7dcaba3
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
9 changed files with 49 additions and 18 deletions

View File

@@ -70,7 +70,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (409.1, 409.1, 409.1, 409.1)
[pixel shader]
@@ -100,7 +100,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (410.1, 410.1, 410.1, 410.1)
% loop attribute by itself