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libs/vkd3d-shader: Translate dcl_uav_raw instructions.
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@ -2839,11 +2839,11 @@ static const struct vkd3d_spirv_resource_type *vkd3d_dxbc_compiler_enable_resour
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}
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static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_semantic *semantic)
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const struct vkd3d_shader_register *reg, enum vkd3d_shader_resource_type resource_type,
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enum vkd3d_data_type resource_data_type)
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{
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const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_register *reg = &semantic->reg.reg;
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const struct vkd3d_spirv_resource_type *resource_type_info;
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uint32_t sampled_type_id, type_id, ptr_type_id, var_id;
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enum vkd3d_component_type sampled_type;
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@ -2852,13 +2852,13 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
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is_uav = reg->type == VKD3DSPR_UAV;
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if (!(resource_type_info = vkd3d_dxbc_compiler_enable_resource_type(compiler,
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semantic->resource_type, is_uav)))
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resource_type, is_uav)))
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{
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FIXME("Failed to emit resource declaration.\n");
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return;
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}
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sampled_type = vkd3d_component_type_from_data_type(semantic->resource_data_type);
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sampled_type = vkd3d_component_type_from_data_type(resource_data_type);
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sampled_type_id = vkd3d_spirv_get_type_id(builder, sampled_type, 1);
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type_id = vkd3d_spirv_get_op_type_image(builder, sampled_type_id, resource_type_info->dim,
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@ -2868,7 +2868,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
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var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
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ptr_type_id, storage_class, 0);
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vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, reg, semantic->resource_type);
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vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, reg, resource_type);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
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@ -2883,16 +2883,31 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
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static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &instruction->declaration.semantic);
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const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg,
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semantic->resource_type, semantic->resource_data_type);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_uav_raw(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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if (instruction->flags)
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FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &instruction->declaration.dst.reg,
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_uav_typed(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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if (instruction->flags)
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FIXME("Unhandled flags %#x.\n", instruction->flags);
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const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &instruction->declaration.semantic);
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if (instruction->flags)
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FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg,
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semantic->resource_type, semantic->resource_data_type);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compiler,
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@ -4101,6 +4116,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_DCL:
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vkd3d_dxbc_compiler_emit_dcl_resource(compiler, instruction);
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break;
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case VKD3DSIH_DCL_UAV_RAW:
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vkd3d_dxbc_compiler_emit_dcl_uav_raw(compiler, instruction);
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break;
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case VKD3DSIH_DCL_UAV_TYPED:
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vkd3d_dxbc_compiler_emit_dcl_uav_typed(compiler, instruction);
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break;
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