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vkd3d-shader/hlsl: Properly release string buffer on write_atan_or_atan2().
vkd3d_string_buffer_cleanup() doesn't do the same as hlsl_release_string_buffer(). The former only frees the char array inside the string buffer and not the string buffer itself.
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Notes:
Alexandre Julliard
2024-04-09 15:46:06 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/763
@ -2836,20 +2836,20 @@ static bool write_atan_or_atan2(struct hlsl_ctx *ctx,
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type->name, type->name, type->name);
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if (ret < 0)
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{
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vkd3d_string_buffer_cleanup(buf);
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hlsl_release_string_buffer(ctx, buf);
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return false;
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}
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ret = vkd3d_string_buffer_printf(buf, body_template, type->name);
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if (ret < 0)
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{
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vkd3d_string_buffer_cleanup(buf);
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hlsl_release_string_buffer(ctx, buf);
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return false;
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}
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func = hlsl_compile_internal_function(ctx,
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atan2_mode ? atan2_name : atan_name, buf->buffer);
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vkd3d_string_buffer_cleanup(buf);
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hlsl_release_string_buffer(ctx, buf);
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if (!func)
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return false;
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