vkd3d-shader/dxil: Implement DX intrinsic SampleGrad.

This commit is contained in:
Conor McCarthy
2024-02-12 17:05:34 +10:00
committed by Alexandre Julliard
parent 5178fb7364
commit 5a76cedf87
Notes: Alexandre Julliard 2024-02-14 23:26:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/643
2 changed files with 35 additions and 8 deletions

View File

@@ -26,11 +26,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 1.0 1.0 1.0
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)
uniform 0 float4 2.0 2.0 2.0 2.0
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)