vkd3d-shader/ir: Rename struct vkd3d_shader_dst_param to struct vsir_dst_operand.

This commit is contained in:
Henri Verbeet
2025-11-27 21:54:02 +01:00
parent 90196f7d01
commit 59c8c1b8fa
Notes: Henri Verbeet 2025-12-04 20:17:25 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1853
10 changed files with 501 additions and 513 deletions

View File

@@ -38,7 +38,7 @@ struct glsl_src
struct glsl_dst
{
const struct vkd3d_shader_dst_param *vsir;
const struct vsir_dst_operand *vsir;
struct vkd3d_string_buffer *register_name;
struct vkd3d_string_buffer *mask;
};
@@ -431,7 +431,7 @@ static void glsl_dst_cleanup(struct glsl_dst *dst, struct vkd3d_string_buffer_ca
}
static uint32_t glsl_dst_init(struct glsl_dst *glsl_dst, struct vkd3d_glsl_generator *gen,
const struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_dst_param *vsir_dst)
const struct vkd3d_shader_instruction *ins, const struct vsir_dst_operand *vsir_dst)
{
uint32_t write_mask = vsir_dst->write_mask;