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vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C.
This commit is contained in:
parent
19c493722e
commit
5958e527e5
Notes:
Henri Verbeet
2024-10-22 20:55:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1206
@ -829,6 +829,37 @@ static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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}
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}
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static void shader_glsl_print_shadow_coord(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
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const struct vkd3d_shader_src_param *coord, const struct vkd3d_shader_src_param *ref, unsigned int coord_size)
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{
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uint32_t coord_mask = vkd3d_write_mask_from_component_count(coord_size);
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switch (coord_size)
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{
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case 1:
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vkd3d_string_buffer_printf(buffer, "vec3(");
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shader_glsl_print_src(buffer, gen, coord, coord_mask, coord->reg.data_type);
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vkd3d_string_buffer_printf(buffer, ", 0.0, ");
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shader_glsl_print_src(buffer, gen, ref, VKD3DSP_WRITEMASK_0, ref->reg.data_type);
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vkd3d_string_buffer_printf(buffer, ")");
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break;
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case 4:
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shader_glsl_print_src(buffer, gen, coord, coord_mask, coord->reg.data_type);
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vkd3d_string_buffer_printf(buffer, ", ");
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shader_glsl_print_src(buffer, gen, ref, VKD3DSP_WRITEMASK_0, ref->reg.data_type);
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break;
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default:
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vkd3d_string_buffer_printf(buffer, "vec%u(", coord_size + 1);
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shader_glsl_print_src(buffer, gen, coord, coord_mask, coord->reg.data_type);
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vkd3d_string_buffer_printf(buffer, ", ");
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shader_glsl_print_src(buffer, gen, ref, VKD3DSP_WRITEMASK_0, ref->reg.data_type);
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vkd3d_string_buffer_printf(buffer, ")");
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break;
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}
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}
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static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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{
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const struct glsl_resource_type_info *resource_type_info;
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const struct glsl_resource_type_info *resource_type_info;
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@ -839,9 +870,9 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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enum vkd3d_shader_resource_type resource_type;
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enum vkd3d_shader_resource_type resource_type;
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struct vkd3d_string_buffer *sample;
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struct vkd3d_string_buffer *sample;
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enum vkd3d_data_type data_type;
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enum vkd3d_data_type data_type;
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struct glsl_src coord;
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unsigned int coord_size;
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struct glsl_dst dst;
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struct glsl_dst dst;
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uint32_t coord_mask;
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bool shadow;
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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@ -872,13 +903,13 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
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if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
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{
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{
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
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coord_size = resource_type_info->coord_size;
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}
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}
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else
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else
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{
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{
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled resource type %#x.", resource_type);
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"Internal compiler error: Unhandled resource type %#x.", resource_type);
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coord_mask = vkd3d_write_mask_from_component_count(2);
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coord_size = 2;
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}
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}
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sampler_id = ins->src[2].reg.idx[0].offset;
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sampler_id = ins->src[2].reg.idx[0].offset;
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@ -886,6 +917,20 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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if ((d = shader_glsl_get_descriptor_by_id(gen, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler_id)))
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if ((d = shader_glsl_get_descriptor_by_id(gen, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler_id)))
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{
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{
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sampler_space = d->register_space;
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sampler_space = d->register_space;
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shadow = d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
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if (ins->opcode == VKD3DSIH_SAMPLE_C)
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{
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if (!shadow)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Sampler %u is not a comparison sampler.", sampler_id);
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}
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else
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{
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if (shadow)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Sampler %u is a comparison sampler.", sampler_id);
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}
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}
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}
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else
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else
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{
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{
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@ -895,12 +940,16 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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}
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}
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glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
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glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
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glsl_src_init(&coord, gen, &ins->src[0], coord_mask);
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sample = vkd3d_string_buffer_get(&gen->string_buffers);
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sample = vkd3d_string_buffer_get(&gen->string_buffers);
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vkd3d_string_buffer_printf(sample, "texture(");
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vkd3d_string_buffer_printf(sample, "texture(");
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shader_glsl_print_combined_sampler_name(sample, gen, resource_idx, resource_space, sampler_idx, sampler_space);
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shader_glsl_print_combined_sampler_name(sample, gen, resource_idx, resource_space, sampler_idx, sampler_space);
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vkd3d_string_buffer_printf(sample, ", %s", coord.str->buffer);
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vkd3d_string_buffer_printf(sample, ", ");
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if (ins->opcode == VKD3DSIH_SAMPLE_C)
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shader_glsl_print_shadow_coord(sample, gen, &ins->src[0], &ins->src[3], coord_size);
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else
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shader_glsl_print_src(sample, gen, &ins->src[0],
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vkd3d_write_mask_from_component_count(coord_size), ins->src[0].reg.data_type);
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if (ins->opcode == VKD3DSIH_SAMPLE_B)
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if (ins->opcode == VKD3DSIH_SAMPLE_B)
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{
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{
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vkd3d_string_buffer_printf(sample, ", ");
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vkd3d_string_buffer_printf(sample, ", ");
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@ -912,7 +961,6 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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shader_glsl_print_assignment_ext(gen, &dst, data_type, "%s", sample->buffer);
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shader_glsl_print_assignment_ext(gen, &dst, data_type, "%s", sample->buffer);
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vkd3d_string_buffer_release(&gen->string_buffers, sample);
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vkd3d_string_buffer_release(&gen->string_buffers, sample);
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glsl_src_cleanup(&coord, &gen->string_buffers);
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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}
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}
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@ -1500,6 +1548,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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break;
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break;
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case VKD3DSIH_SAMPLE:
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case VKD3DSIH_SAMPLE:
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case VKD3DSIH_SAMPLE_B:
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case VKD3DSIH_SAMPLE_B:
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case VKD3DSIH_SAMPLE_C:
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shader_glsl_sample(gen, ins);
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shader_glsl_sample(gen, ins);
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break;
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break;
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case VKD3DSIH_SQRT:
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case VKD3DSIH_SQRT:
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@ -140,5 +140,5 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float 0.5
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uniform 0 float 0.5
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
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probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
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