vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().

This commit is contained in:
Henri Verbeet
2024-04-18 23:51:54 +02:00
committed by Alexandre Julliard
parent fa7b623eac
commit 592e902d47
Notes: Alexandre Julliard 2024-05-02 22:40:50 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/844
3 changed files with 9 additions and 11 deletions

View File

@@ -3976,7 +3976,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
}
if (ret >= 0)
{
ret = vkd3d_shader_parser_compile(parser, &info, out, message_context);
ret = vsir_program_compile(&parser->program, parser->config_flags, &info, out, message_context);
vkd3d_shader_parser_destroy(parser);
}
vkd3d_shader_free_shader_code(&info.source);