vkd3d-shader/d3dbc: Implement bool to float cast as MOV.

In SM1, bools are always represented as either 0.0f or 1.0f at runtime.
This commit is contained in:
Francisco Casas
2024-02-20 22:06:45 -03:00
committed by Alexandre Julliard
parent 747511131d
commit 58c456ff2b
Notes: Alexandre Julliard 2024-03-06 23:29:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/671
3 changed files with 6 additions and 9 deletions

View File

@@ -1,4 +1,4 @@
[pixel shader todo(sm<4)]
[pixel shader]
uniform int i;
uniform uint u;
uniform bool b;
@@ -18,7 +18,7 @@ if(sm>=4) uniform 0 int -1
if(sm>=4) uniform 1 uint 3
if(sm>=4) uniform 2 int -2
if(sm>=4) uniform 3 float 0.5
todo(sm<4) draw quad
draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)