vkd3d-shader/hlsl: Add constant folding for 'sqrt'.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-07-05 10:39:04 +02:00
committed by Alexandre Julliard
parent 7e99188dc7
commit 58bc61e48d
Notes: Alexandre Julliard 2023-08-14 21:00:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/265
2 changed files with 51 additions and 0 deletions

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@@ -133,10 +133,12 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE = 5024,
VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL = 5025,
VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026,
VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE = 5302,
VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT = 5303,
VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,