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vkd3d-shader/hlsl: Add constant folding for 'sqrt'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
7e99188dc7
commit
58bc61e48d
Notes:
Alexandre Julliard
2023-08-14 21:00:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/265
@@ -133,10 +133,12 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE = 5024,
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VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL = 5025,
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VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026,
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VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE = 5302,
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VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT = 5303,
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VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
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