vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.

This commit is contained in:
Conor McCarthy
2023-10-11 14:33:27 +10:00
committed by Alexandre Julliard
parent e899b67bbf
commit 589670180a
Notes: Alexandre Julliard 2023-11-01 22:39:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/408
16 changed files with 140 additions and 48 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0303 0.08 0.07 0.0202
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0101, 0.0303, 0.0202, 0.0404)
@@ -149,7 +149,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
@@ -166,5 +166,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 4.0, 2.0, 3.0)