vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.

This commit is contained in:
Conor McCarthy
2023-10-11 14:33:27 +10:00
committed by Alexandre Julliard
parent e899b67bbf
commit 589670180a
Notes: Alexandre Julliard 2023-11-01 22:39:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/408
16 changed files with 140 additions and 48 deletions

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@@ -36,7 +36,7 @@ float4 main() : sv_target
uniform 0 float4 11 12 0 0
uniform 4 float4 13 14 0 0
uniform 8 float4 20 21 22 23
todo(sm>=6) draw quad
draw quad
probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
[pixel shader fail]