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vkd3d-shader/glsl: Do not make a copy of the buffer before returning it.
This commit is contained in:
committed by
Henri Verbeet
parent
c897e17c81
commit
586d8c9a52
Notes:
Henri Verbeet
2025-08-22 21:11:30 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1693
@@ -2329,7 +2329,6 @@ static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struc
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struct vkd3d_string_buffer *buffer = gen->buffer;
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struct vkd3d_shader_instruction *ins;
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struct vsir_program_iterator it;
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void *code;
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MESSAGE("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
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@@ -2358,13 +2357,7 @@ static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struc
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if (gen->failed)
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return VKD3D_ERROR_INVALID_SHADER;
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if ((code = vkd3d_malloc(buffer->buffer_size)))
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{
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memcpy(code, buffer->buffer, buffer->content_size);
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out->size = buffer->content_size;
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out->code = code;
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}
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else return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_code_from_string_buffer(out, buffer);
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return VKD3D_OK;
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}
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