vkd3d-shader/glsl: Do not make a copy of the buffer before returning it.

This commit is contained in:
Elizabeth Figura
2025-08-15 18:11:55 -05:00
committed by Henri Verbeet
parent c897e17c81
commit 586d8c9a52
Notes: Henri Verbeet 2025-08-22 21:11:30 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1693

View File

@@ -2329,7 +2329,6 @@ static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struc
struct vkd3d_string_buffer *buffer = gen->buffer;
struct vkd3d_shader_instruction *ins;
struct vsir_program_iterator it;
void *code;
MESSAGE("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
@@ -2358,13 +2357,7 @@ static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struc
if (gen->failed)
return VKD3D_ERROR_INVALID_SHADER;
if ((code = vkd3d_malloc(buffer->buffer_size)))
{
memcpy(code, buffer->buffer, buffer->content_size);
out->size = buffer->content_size;
out->code = code;
}
else return VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_code_from_string_buffer(out, buffer);
return VKD3D_OK;
}