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vkd3d-shader/hlsl: Apply latent majority modifiers to typedefs as well.
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committed by
Alexandre Julliard
parent
322963add8
commit
5838364886
Notes:
Alexandre Julliard
2023-02-28 22:10:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/102
@@ -112,12 +112,12 @@ float4 main() : sv_target
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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draw quad
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todo probe all rgba (0.1, 0.2, 0.3, 0.4)
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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% In fact, it's illegal to specify a contradictory majority.
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[pixel shader fail todo]
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[pixel shader fail]
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#pragma pack_matrix(row_major)
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typedef float2x2 mat_t;
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uniform column_major mat_t m;
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