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libs/vkd3d: Downgrade some FIXMEs() to WARNs().
These should be performance warnings at most.
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@ -476,7 +476,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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return E_NOTIMPL;
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}
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FIXME("Ignoring read range %p.\n", read_range);
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WARN("Ignoring read range %p.\n", read_range);
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if (!resource->map_count)
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{
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@ -654,7 +654,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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}
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if (optimized_clear_value)
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FIXME("Ignoring optimized clear value.\n");
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WARN("Ignoring optimized clear value.\n");
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resource->gpu_address = 0;
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resource->flags = 0;
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