libs/vkd3d: Mark d3d12_command_list_SetDescriptorHeaps() as implemented.

This commit is contained in:
Józef Kucia 2017-08-04 17:06:33 +02:00
parent ba91aeb720
commit 1c69c504f6

View File

@ -2184,7 +2184,12 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteBundle(ID3D12GraphicsCom
static void STDMETHODCALLTYPE d3d12_command_list_SetDescriptorHeaps(ID3D12GraphicsCommandList *iface,
UINT heap_count, ID3D12DescriptorHeap *const *heaps)
{
FIXME("iface %p, heap_count %u, heaps %p stub!\n", iface, heap_count, heaps);
TRACE("iface %p, heap_count %u, heaps %p.\n", iface, heap_count, heaps);
/* Our current implementation does not need this method.
*
* It could be used to validate descriptor tables but we do not have an
* equivalent of the D3D12 Debug Layer. */
}
static VkDescriptorSet d3d12_command_list_allocate_descriptor_set(struct d3d12_command_list *list,