mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Mark d3d12_command_list_SetDescriptorHeaps() as implemented.
This commit is contained in:
parent
ba91aeb720
commit
1c69c504f6
@ -2184,7 +2184,12 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteBundle(ID3D12GraphicsCom
|
||||
static void STDMETHODCALLTYPE d3d12_command_list_SetDescriptorHeaps(ID3D12GraphicsCommandList *iface,
|
||||
UINT heap_count, ID3D12DescriptorHeap *const *heaps)
|
||||
{
|
||||
FIXME("iface %p, heap_count %u, heaps %p stub!\n", iface, heap_count, heaps);
|
||||
TRACE("iface %p, heap_count %u, heaps %p.\n", iface, heap_count, heaps);
|
||||
|
||||
/* Our current implementation does not need this method.
|
||||
*
|
||||
* It could be used to validate descriptor tables but we do not have an
|
||||
* equivalent of the D3D12 Debug Layer. */
|
||||
}
|
||||
|
||||
static VkDescriptorSet d3d12_command_list_allocate_descriptor_set(struct d3d12_command_list *list,
|
||||
|
Loading…
Reference in New Issue
Block a user