tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -2,7 +2,12 @@
shader model >= 4.0
[pixel shader]
float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv_target
uniform float f;
uniform int i;
uniform uint u;
uniform half h;
float4 main() : sv_target
{
float4 ret;
@@ -15,11 +20,14 @@ float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv
[test]
uniform 0 float4 123.0 -2.0 456 0.01
draw quad
todo(sm>=6) draw quad
probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
[pixel shader]
float4 main(uniform float2x2 m, uniform float4 v) : sv_target
uniform float2x2 m;
uniform float4 v;
float4 main() : sv_target
{
return float4(asfloat(m)[0][1], asfloat(v).y, 0, 0);
}
@@ -28,7 +36,7 @@ float4 main(uniform float2x2 m, uniform float4 v) : sv_target
uniform 0 float4 11 12 0 0
uniform 4 float4 13 14 0 0
uniform 8 float4 20 21 22 23
draw quad
todo(sm>=6) draw quad
probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
[pixel shader fail]