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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -2,7 +2,12 @@
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shader model >= 4.0
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[pixel shader]
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float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv_target
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uniform float f;
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uniform int i;
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uniform uint u;
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uniform half h;
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float4 main() : sv_target
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{
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float4 ret;
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@@ -15,11 +20,14 @@ float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv
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[test]
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uniform 0 float4 123.0 -2.0 456 0.01
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draw quad
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todo(sm>=6) draw quad
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probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
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[pixel shader]
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float4 main(uniform float2x2 m, uniform float4 v) : sv_target
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uniform float2x2 m;
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uniform float4 v;
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float4 main() : sv_target
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{
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return float4(asfloat(m)[0][1], asfloat(v).y, 0, 0);
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}
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@@ -28,7 +36,7 @@ float4 main(uniform float2x2 m, uniform float4 v) : sv_target
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uniform 0 float4 11 12 0 0
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uniform 4 float4 13 14 0 0
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uniform 8 float4 20 21 22 23
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draw quad
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todo(sm>=6) draw quad
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probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
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[pixel shader fail]
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