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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
57 lines
873 B
Plaintext
57 lines
873 B
Plaintext
[require]
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shader model >= 4.0
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[pixel shader]
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uniform float f;
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uniform int i;
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uniform uint u;
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uniform half h;
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float4 main() : sv_target
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{
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float4 ret;
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ret.x = asfloat(f);
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ret.y = asfloat(i);
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ret.z = asfloat(u);
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ret.w = asfloat(h);
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return ret;
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}
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[test]
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uniform 0 float4 123.0 -2.0 456 0.01
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todo(sm>=6) draw quad
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probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
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[pixel shader]
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uniform float2x2 m;
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uniform float4 v;
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float4 main() : sv_target
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{
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return float4(asfloat(m)[0][1], asfloat(v).y, 0, 0);
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}
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[test]
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uniform 0 float4 11 12 0 0
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uniform 4 float4 13 14 0 0
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uniform 8 float4 20 21 22 23
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todo(sm>=6) draw quad
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probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
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[pixel shader fail]
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float4 main() : sv_target
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{
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bool b = true;
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return asfloat(b);
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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double d = 1.0;
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return asfloat(d);
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}
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