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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
168
tests/dxcompiler.idl
Normal file
168
tests/dxcompiler.idl
Normal file
@@ -0,0 +1,168 @@
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/*
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* Copyright 2023 Conor McCarthy for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "vkd3d_windows.h";
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#include "vkd3d_unknown.idl"
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/* The linux build of dxcompiler does not apply the ms_abi calling convention to its COM interfaces,
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* so they default to sysv_abi. The '__stdcall' macro is set in vkd3d_windows.h to ms_abi, and widl
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* emits STDMETHODCALLTYPE for COM interfaces, so '__stdcall' must be temporarily undefined. Doing
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* this in a PE build (x86 or x64) is unnecessary since the default calling convention is identical.
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* A 32-bit linux release of dxcompiler is not available.
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* TODO: modily widl to optionally omit STDMETHODCALLTYPE? */
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cpp_quote("#if defined(__x86_64__) && !defined(_WIN32)")
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cpp_quote("# pragma push_macro(\"__stdcall\")")
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cpp_quote("# undef __stdcall")
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cpp_quote("# define __stdcall")
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cpp_quote("#endif")
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static const HRESULT DXC_E_LLVM_CAST_ERROR = 0x80aa001d;
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[
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uuid(73e22d93-e6ce-47f3-b5bf-f0664f39c1b0)
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]
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coclass DxcCompiler
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{
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}
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[
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uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102),
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object,
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local,
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]
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interface IDxcBlob : IUnknown
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{
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void *GetBufferPointer();
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SIZE_T GetBufferSize();
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}
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[
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uuid(7241d424-2646-4191-97c0-98e96e42fc68),
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object,
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local,
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]
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interface IDxcBlobEncoding : IDxcBlob
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{
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HRESULT GetEncoding(BOOL *known, UINT32 *code_page);
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}
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[
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uuid(3da636c9-ba71-4024-a301-30cbf125305b),
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object,
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local,
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]
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interface IDxcBlobUtf8 : IDxcBlobEncoding
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{
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const char *GetStringPointer();
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SIZE_T GetStringLength();
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}
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[
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uuid(a3f84eab-0faa-497e-a39c-ee6ed60b2d84),
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object,
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local,
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]
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interface IDxcBlobUtf16 : IDxcBlobEncoding
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{
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const WCHAR *GetStringPointer();
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SIZE_T GetStringLength();
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}
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[
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uuid(7f61fc7d-950d-467f-b3e3-3c02fb49187c),
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object,
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local,
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]
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interface IDxcIncludeHandler : IUnknown
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{
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HRESULT LoadSource(const WCHAR *filename, IDxcBlob **include_source);
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}
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typedef struct DxcBuffer
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{
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const void *Ptr;
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SIZE_T Size;
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UINT Encoding;
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} DxcBuffer;
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[
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uuid(cedb484a-d4e9-445a-b991-ca21ca157dc2),
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object,
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local,
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]
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interface IDxcOperationResult : IUnknown
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{
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HRESULT GetStatus(HRESULT *status);
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HRESULT GetResult(IDxcBlob **result);
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HRESULT GetErrorBuffer(IDxcBlobEncoding **errors);
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}
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typedef enum DXC_OUT_KIND
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{
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DXC_OUT_NONE = 0,
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DXC_OUT_OBJECT = 1,
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DXC_OUT_ERRORS = 2,
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DXC_OUT_PDB = 3,
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DXC_OUT_SHADER_HASH = 4,
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DXC_OUT_DISASSEMBLY = 5,
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DXC_OUT_HLSL = 6,
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DXC_OUT_TEXT = 7,
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DXC_OUT_REFLECTION = 8,
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DXC_OUT_ROOT_SIGNATURE = 9,
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DXC_OUT_EXTRA_OUTPUTS = 10,
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DXC_OUT_FORCE_DWORD = 0xFFFFFFFF
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} DXC_OUT_KIND;
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[
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uuid(58346cda-dde7-4497-9461-6f87af5e0659),
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object,
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local,
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]
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interface IDxcResult : IDxcOperationResult
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{
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BOOL HasOutput(DXC_OUT_KIND dxc_out_kind);
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HRESULT GetOutput(DXC_OUT_KIND dxc_out_kind,
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REFIID iid, void **object, IDxcBlobUtf16 **output_name);
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UINT32 GetNumOutputs();
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DXC_OUT_KIND GetOutputByIndex(UINT32 index);
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DXC_OUT_KIND PrimaryOutput();
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}
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[
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uuid(228b4687-5a6a-4730-900c-9702b2203f54),
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object,
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local,
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]
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interface IDxcCompiler3 : IUnknown
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{
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HRESULT Compile(const DxcBuffer *source, const WCHAR **arguments, UINT32 arg_count,
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IDxcIncludeHandler *include_handler, REFIID riid, void **result);
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HRESULT Disassemble(const DxcBuffer *object, REFIID riid, void **result);
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}
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typedef HRESULT (__stdcall *DxcCreateInstanceProc)(const IID *rclsid, REFIID riid, void **ppv);
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cpp_quote("#if defined(__x86_64__) && !defined(_WIN32)")
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cpp_quote("# pragma pop_macro(\"__stdcall\")")
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cpp_quote("#endif")
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@@ -1,13 +1,15 @@
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[pixel shader]
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float4 main(uniform float2 u) : sv_target
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uniform float2 u;
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float4 main() : sv_target
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{
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return float4(abs(u), abs(u.x - 0.5), abs(-0.4));
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}
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[test]
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uniform 0 float4 0.1 0.7 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.7, 0.4, 0.4)
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uniform 0 float4 -0.7 0.1 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.7, 0.1, 1.2, 0.4)
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@@ -11,17 +11,17 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.1 1.6 1.3 0.5
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[test]
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uniform 0 float4 0.0 1.6 1.3 0.5
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[test]
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uniform 0 float4 1.0 0.0 1.3 0.5
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -34,12 +34,12 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -53,11 +53,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 3.0 4.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 0.0 4.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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@@ -8,25 +8,25 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 1.0 1.0 1.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 1.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 1.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 1.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 -1.0 -1.0 -1.0 -1.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -39,13 +39,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 -1.0 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[require]
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@@ -61,22 +61,22 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 1 1 1 1
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 1 0 0 0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 1 0 0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 1 0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 0 1
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 0 0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -89,8 +89,8 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 1 0 0 0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 0 0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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|
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 15.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (20.0, -10.0, 75.0, 0.33333333) 1
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[pixel shader]
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@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 15.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0) 1
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[pixel shader]
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@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0) 16
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[pixel shader]
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@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -69,7 +69,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 5.0 -42.1 4.0 45.0
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uniform 4 float4 15.0 -5.0 4.1 5.0
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draw quad
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todo(sm>=6) draw quad
|
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probe all rgba (5.0, -2.1, 4.0, 0.0) 4
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|
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[require]
|
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@@ -88,5 +88,5 @@ float4 main() : SV_TARGET
|
||||
|
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[test]
|
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uniform 0 float4 1.0 0.0 0.0 0.0
|
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draw quad
|
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todo(sm>=6) draw quad
|
||||
probe all rgba (1e99, 1e99, 1e99, 1e99)
|
||||
|
@@ -61,7 +61,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
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draw quad
|
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probe all rgba (5.0, -2.1, 4.0, 0.0) 4
|
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probe all rgba (5.0, -2.1, 4.0, 0.0) 6
|
||||
|
||||
[require]
|
||||
% Infinities are not allowed in SM1
|
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|
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 5.0 16.0 0.0 0.0
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (21.0, -11.0, 80.0, 0.0)
|
||||
|
||||
[pixel shader]
|
||||
@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 5.0 16.0 0.0 0.0
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (5.0, 5.0, -5.0, 3.0)
|
||||
|
||||
[pixel shader]
|
||||
@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 42.0 5.0 0.0 0.0
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (8.0, -8.0, -8.0, 8.0)
|
||||
|
||||
[pixel shader]
|
||||
@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 42.0 5.0 0.0 0.0
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (2.0, -2.0, 2.0, -2.0)
|
||||
|
||||
[pixel shader]
|
||||
@@ -70,7 +70,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 45.0 5.0 0.0 0.0
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (9.0, -9.0, -9.0, 9.0)
|
||||
|
||||
[pixel shader]
|
||||
@@ -85,7 +85,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 45.0 5.0 0.0 0.0
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
[pixel shader]
|
||||
@@ -98,7 +98,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 5.0 -7.0 0.0 -10.0
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (5.0, 7.0, 0.0, 10.0)
|
||||
|
||||
[pixel shader]
|
||||
@@ -117,5 +117,5 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 45.0 5.0 50.0 10.0
|
||||
uniform 4 float4 3.0 8.0 2.0 5.0
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (9.0, 5.0, 1.0, 3.0)
|
||||
|
@@ -76,7 +76,7 @@ float4 main() : SV_TARGET
|
||||
draw quad
|
||||
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
int x = 1;
|
||||
@@ -85,7 +85,11 @@ float4 main() : SV_TARGET
|
||||
return x / y;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
[test]
|
||||
draw quad
|
||||
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
int x = 1;
|
||||
@@ -94,8 +98,14 @@ float4 main() : SV_TARGET
|
||||
return x % y;
|
||||
}
|
||||
|
||||
[test]
|
||||
draw quad
|
||||
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
[require]
|
||||
shader model >= 4.0
|
||||
% dxcompiler performs this calculation on unsigned values and emits zero.
|
||||
shader model < 6.0
|
||||
|
||||
[pixel shader]
|
||||
float4 main() : SV_TARGET
|
||||
@@ -110,6 +120,9 @@ float4 main() : SV_TARGET
|
||||
draw quad
|
||||
probe all rgba (-2147483648.0, -2147483648.0, -2147483648.0, -2147483648.0)
|
||||
|
||||
[require]
|
||||
shader model >= 4.0
|
||||
|
||||
[pixel shader]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
|
@@ -27,7 +27,7 @@ float4 main() : SV_TARGET
|
||||
draw quad
|
||||
probe all rgba (5.0, 5.0, 4294967296.0, 3.0)
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
uint x = 1;
|
||||
@@ -36,7 +36,11 @@ float4 main() : SV_TARGET
|
||||
return x / y;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
[test]
|
||||
draw quad
|
||||
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
uint x = 1;
|
||||
@@ -44,3 +48,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
return x % y;
|
||||
}
|
||||
|
||||
[test]
|
||||
draw quad
|
||||
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
||||
|
@@ -5,7 +5,12 @@ float4 main() : sv_target
|
||||
{
|
||||
const int dim = 4;
|
||||
float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
|
||||
#ifdef __hlsl_dx_compiler
|
||||
/* float array dimensions are not valid. */
|
||||
float b[4] = a;
|
||||
#else
|
||||
float b[4.1] = a;
|
||||
#endif
|
||||
float c[dim] = b;
|
||||
float d[true] = {c[0]};
|
||||
float e[65536];
|
||||
@@ -13,5 +18,5 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo draw quad
|
||||
todo(sm<6) draw quad
|
||||
probe all rgba (0.1, 0.1, 0.2, 0.4)
|
||||
|
@@ -36,16 +36,16 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float 0
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (11.0, 11.0, 11.0, 11.0)
|
||||
uniform 0 float 1
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (12.0, 12.0, 12.0, 12.0)
|
||||
uniform 0 float 2
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (13.0, 13.0, 13.0, 13.0)
|
||||
uniform 0 float 3
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (14.0, 14.0, 14.0, 14.0)
|
||||
|
||||
|
||||
@@ -61,16 +61,16 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float 0
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (21.0, 1.0, 24.0, 0.0)
|
||||
uniform 0 float 1
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (22.0, 0.0, 23.0, 1.0)
|
||||
uniform 0 float 2
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (23.0, 1.0, 22.0, 0.0)
|
||||
uniform 0 float 3
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (24.0, 0.0, 21.0, 1.0)
|
||||
|
||||
|
||||
|
@@ -111,7 +111,7 @@ float4 main() : sv_target
|
||||
|
||||
|
||||
% Implicit size arrays are not allowed.
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
float fun(float a[])
|
||||
{
|
||||
return 0;
|
||||
|
@@ -53,7 +53,7 @@ draw quad
|
||||
probe all rgba (2, 3, 6, 1)
|
||||
|
||||
% Additional level of indirection
|
||||
[pixel shader todo]
|
||||
[pixel shader todo fail(sm>=6)]
|
||||
static const float array[8] = {1, 2, 3, 4, 5, 6, 7, 8};
|
||||
static const int idx = 2;
|
||||
static const float array2[array[idx]] = {1, 2, 3};
|
||||
|
@@ -2,7 +2,12 @@
|
||||
shader model >= 4.0
|
||||
|
||||
[pixel shader]
|
||||
float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv_target
|
||||
uniform float f;
|
||||
uniform int i;
|
||||
uniform uint u;
|
||||
uniform half h;
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
float4 ret;
|
||||
|
||||
@@ -15,11 +20,14 @@ float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv
|
||||
|
||||
[test]
|
||||
uniform 0 float4 123.0 -2.0 456 0.01
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
|
||||
|
||||
[pixel shader]
|
||||
float4 main(uniform float2x2 m, uniform float4 v) : sv_target
|
||||
uniform float2x2 m;
|
||||
uniform float4 v;
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return float4(asfloat(m)[0][1], asfloat(v).y, 0, 0);
|
||||
}
|
||||
@@ -28,7 +36,7 @@ float4 main(uniform float2x2 m, uniform float4 v) : sv_target
|
||||
uniform 0 float4 11 12 0 0
|
||||
uniform 4 float4 13 14 0 0
|
||||
uniform 8 float4 20 21 22 23
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
|
||||
|
||||
[pixel shader fail]
|
||||
|
@@ -2,8 +2,12 @@
|
||||
shader model >= 4.0
|
||||
|
||||
[pixel shader]
|
||||
uniform float f;
|
||||
uniform int i;
|
||||
uniform uint u;
|
||||
uniform half h;
|
||||
|
||||
float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv_target
|
||||
float4 main() : sv_target
|
||||
{
|
||||
uint4 ret;
|
||||
|
||||
@@ -16,13 +20,15 @@ float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv
|
||||
|
||||
[test]
|
||||
uniform 0 uint4 123 0xc0000000 456 0x7fd69345
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe (320,240) rgba (123.0, 3221225472.0, 456.0, 2144768896.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
uniform float2x2 m;
|
||||
uniform float4 v;
|
||||
|
||||
float4 main(uniform float2x2 m, uniform float4 v) : sv_target
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return float4(asuint(m)[0][1], asuint(v).y, 0, 0);
|
||||
}
|
||||
@@ -31,7 +37,7 @@ float4 main(uniform float2x2 m, uniform float4 v) : sv_target
|
||||
uniform 0 uint4 11 12 0 0
|
||||
uniform 4 uint4 13 14 0 0
|
||||
uniform 8 uint4 20 21 22 23
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
|
||||
|
||||
|
||||
|
@@ -2,32 +2,32 @@
|
||||
% we need to get the parsing syntax right. Most of the following tests which
|
||||
% succeed print warnings.
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader fail(sm>=6)]
|
||||
|
||||
[numthreads]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader fail(sm>=6)]
|
||||
|
||||
[ numthreads ]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader fail(sm>=6)]
|
||||
|
||||
[numthreads(1)]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader todo fail(sm>=6)]
|
||||
|
||||
[numthreads("")]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader todo fail(sm>=6)]
|
||||
|
||||
[numthreads("one")]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader todo fail(sm>=6)]
|
||||
|
||||
uniform float4 f;
|
||||
|
||||
@@ -77,12 +77,12 @@ float4 main() : sv_target { return 0; }
|
||||
[one][two]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader fail todo]
|
||||
[pixel shader fail(sm<6) todo]
|
||||
|
||||
[one][one]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader fail todo]
|
||||
[pixel shader fail(sm<6) todo]
|
||||
|
||||
[one][one(1)]
|
||||
float4 main() : sv_target { return 0; }
|
||||
@@ -92,7 +92,7 @@ float4 main() : sv_target { return 0; }
|
||||
[one][One]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader fail(sm>=6)]
|
||||
|
||||
[numthreads]
|
||||
float4 main();
|
||||
@@ -112,7 +112,7 @@ static int i = 1;
|
||||
[three(i = 4)]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
|
||||
[one]
|
||||
float4 f;
|
||||
|
@@ -30,7 +30,7 @@ float4 main() : SV_TARGET
|
||||
[test]
|
||||
uniform 0 float4 0.0 0.0 2.0 4.0
|
||||
uniform 4 int4 0 1 0 10
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (0.0, 10.0, 1.0, 11.0)
|
||||
|
||||
|
||||
@@ -44,5 +44,5 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
|
||||
draw quad
|
||||
todo(sm>=6) draw quad
|
||||
probe all rgba (2.0, 2.0, 2.0, 0.0)
|
||||
|
@@ -49,5 +49,5 @@ float4 main(struct input i) : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
draw triangle strip 4
|
||||
todo(sm>=6) draw triangle strip 4
|
||||
probe all rgba (0.0, 2.0, 2.0, 2.0)
|
||||
|
@@ -262,7 +262,7 @@ draw quad
|
||||
probe all rgba (41.0, 42.0, 43.0, 44.0)
|
||||
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
struct apple
|
||||
{
|
||||
float2 aa;
|
||||
@@ -301,7 +301,7 @@ draw quad
|
||||
probe all rgba (55.0, 56.0, 57.0, 58.0)
|
||||
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
struct apple
|
||||
{
|
||||
float2 aa;
|
||||
@@ -333,7 +333,7 @@ draw quad
|
||||
probe all rgba (61.0, 62.0, 63.0, 64.0)
|
||||
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
float arr[5] = {1, 2, 3, 4, 5};
|
||||
@@ -359,7 +359,7 @@ draw quad
|
||||
probe all rgba (71.0, 72.0, 73.0, 74.0)
|
||||
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
float2x2 mat = {1, 2, 3, 4};
|
||||
@@ -381,7 +381,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
float arr[5] = {1, 2, 3, 4, 5};
|
||||
@@ -440,7 +440,7 @@ draw quad
|
||||
probe all rgba (11.0, 12.0, 13.0, 0.0)
|
||||
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
struct apple
|
||||
{
|
||||
float3 aa;
|
||||
@@ -541,7 +541,7 @@ draw quad
|
||||
probe all rgba (51.0, 52.0, 53.0, 0.0)
|
||||
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
float4 vec = {1, 2, 3, 4};
|
||||
|
@@ -32,7 +32,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader fail(sm>=6)]
|
||||
struct apple
|
||||
{
|
||||
float3 aa;
|
||||
@@ -71,7 +71,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader fail(sm>=6)]
|
||||
struct apple
|
||||
{
|
||||
float3 aa;
|
||||
@@ -93,7 +93,7 @@ draw quad
|
||||
probe all rgba (5.0, 6.0, 7.0, 8.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader fail(sm>=6)]
|
||||
Texture2D tex;
|
||||
|
||||
struct apple
|
||||
@@ -124,7 +124,7 @@ draw quad
|
||||
probe all rgba (4.0, 4.0, 4.0, 4.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader fail(sm>=6)]
|
||||
Texture2D tex;
|
||||
|
||||
struct apple
|
||||
@@ -158,7 +158,7 @@ draw quad
|
||||
probe all rgba (5.0, 5.0, 5.0, 5.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader fail(sm>=6)]
|
||||
struct apple
|
||||
{
|
||||
float3 xx[2];
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user