vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.

This commit is contained in:
Giovanni Mascellani
2024-03-01 13:52:37 +01:00
committed by Alexandre Julliard
parent 5204b92fa0
commit 56dc0c9842
Notes: Alexandre Julliard 2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
4 changed files with 44 additions and 11 deletions

View File

@@ -488,7 +488,7 @@ int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
struct vkd3d_shader_message_context *message_context, void *context)
{
struct vkd3d_shader_desc *desc = context;
struct dxbc_shader_desc *desc = context;
int ret;
switch (section->tag)
@@ -553,6 +553,13 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
return VKD3D_OK;
}
void free_dxbc_shader_desc(struct dxbc_shader_desc *desc)
{
shader_signature_cleanup(&desc->input_signature);
shader_signature_cleanup(&desc->output_signature);
shader_signature_cleanup(&desc->patch_constant_signature);
}
void free_shader_desc(struct vkd3d_shader_desc *desc)
{
shader_signature_cleanup(&desc->input_signature);
@@ -561,7 +568,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc)
}
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc)
struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc)
{
int ret;
@@ -572,7 +579,7 @@ int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
if (ret < 0)
{
WARN("Failed to parse shader, vkd3d result %d.\n", ret);
free_shader_desc(desc);
free_dxbc_shader_desc(desc);
}
return ret;