vkd3d-shader/dxil: Implement DX intrinsic AtomicBinOp.

This commit is contained in:
Conor McCarthy
2024-02-13 15:32:50 +10:00
committed by Alexandre Julliard
parent 3906c12476
commit 560c9413c3
Notes: Alexandre Julliard 2024-02-20 23:24:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/645
2 changed files with 113 additions and 3 deletions

View File

@@ -66,11 +66,11 @@ void main()
[test]
uniform 0 int4 1 -3 0 0
todo dispatch 1 1 1
todo(sm<6) dispatch 1 1 1
probe uav 2 (0) ri (1)
probe uav 2 (1) ri (-3)
uniform 0 int4 -3 1 0 0
todo dispatch 1 1 1
todo(sm<6) dispatch 1 1 1
probe uav 2 (0) ri (1)
probe uav 2 (1) ri (-3)