vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.

This commit is contained in:
Henri Verbeet
2024-05-02 19:07:45 +02:00
parent f0c8b4a3c5
commit 55de9ea405
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
4 changed files with 15 additions and 14 deletions

View File

@@ -75,12 +75,12 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
if(sm<4) uniform 0 float 0
if(sm<4) uniform 4 float 2
if(sm>=4) uniform 0 int4 0 2 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
if(sm<4) uniform 0 float -2
if(sm<4) uniform 4 float 8
if(sm>=4) uniform 0 int4 -2 8 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
@@ -103,11 +103,11 @@ if(sm<4) uniform 0 float 0
if(sm<4) uniform 4 float 100
if(sm<4) uniform 8 float 200
if(sm>=4) uniform 0 int4 0 100 200 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
if(sm<4) uniform 0 float -4
if(sm<4) uniform 4 float 100
if(sm<4) uniform 8 float 200
if(sm>=4) uniform 0 int4 -4 100 200 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1)