vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.

This commit is contained in:
Henri Verbeet
2024-05-02 19:07:45 +02:00
parent f0c8b4a3c5
commit 55de9ea405
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
4 changed files with 15 additions and 14 deletions

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@@ -59,5 +59,5 @@ struct output main(struct input i)
}
[test]
todo(glsl) draw triangle strip 4
draw triangle strip 4
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)