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vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.
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Notes:
Henri Verbeet
2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
@@ -59,5 +59,5 @@ struct output main(struct input i)
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}
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[test]
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todo(glsl) draw triangle strip 4
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draw triangle strip 4
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probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
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