vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.

This commit is contained in:
Henri Verbeet
2024-05-02 19:07:45 +02:00
parent f0c8b4a3c5
commit 55de9ea405
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
4 changed files with 15 additions and 14 deletions

View File

@@ -36,7 +36,7 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
[pixel shader]
@@ -49,7 +49,7 @@ float4 main(float tex : texcoord) : sv_target
float4 main(float tex : bogus) : bogus;
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
@@ -85,7 +85,7 @@ float4 main(in apple a) : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
@@ -102,7 +102,7 @@ float4 main(in apple a) : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10.0, 11.0, 30.0, 31.0)
@@ -126,7 +126,7 @@ float4 main(in apple aps[2][2]) : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10.0, 10.0, 20.0, 20.0)
@@ -148,7 +148,7 @@ float4 main(in banana bans[2]) : sv_target
}
[test]
todo(glsl) draw quad
draw quad
todo(sm>=6) probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)
@@ -212,7 +212,7 @@ float4 main(in float4 tex0 : TEXCOORD0, in float4 tex1 : TEXCOORD1) : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 10.0, 20.0)
@@ -275,7 +275,7 @@ float4 main(in float4 t1 : TEXCOORD0, in float4 t2 : TEXCOORD0) : sv_target
}
[test]
todo(glsl) draw quad
draw quad
todo(sm>=6) probe (0, 0) rgba (99.0, 99.0, 10.0, 11.0)
@@ -287,7 +287,7 @@ float4 main(in float4 a : TEXCOORD0, in float3 b : TEXCOORD1) : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)