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include: Add the D3D12_BARRIER_GROUP struct.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Notes:
Alexandre Julliard
2023-09-13 23:18:09 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/332
@ -4478,6 +4478,133 @@ typedef enum D3D12_BARRIER_LAYOUT
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D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = 0x1e,
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D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = 0x1e,
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} D3D12_BARRIER_LAYOUT;
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} D3D12_BARRIER_LAYOUT;
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typedef enum D3D12_BARRIER_SYNC
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{
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D3D12_BARRIER_SYNC_NONE = 0x0,
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D3D12_BARRIER_SYNC_ALL = 0x1,
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D3D12_BARRIER_SYNC_DRAW = 0x2,
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D3D12_BARRIER_SYNC_INPUT_ASSEMBLER = 0x4,
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D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8,
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D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10,
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D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20,
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D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40,
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D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80,
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D3D12_BARRIER_SYNC_RAYTRACING = 0x100,
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D3D12_BARRIER_SYNC_COPY = 0x200,
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D3D12_BARRIER_SYNC_RESOLVE = 0x400,
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D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800,
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D3D12_BARRIER_SYNC_PREDICATION = 0x800,
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D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000,
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D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000,
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D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000,
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D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000,
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D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000,
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D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000,
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D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000,
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D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000,
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D3D12_BARRIER_SYNC_SPLIT = 0x80000000,
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} D3D12_BARRIER_SYNC;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_SYNC);")
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typedef enum D3D12_BARRIER_ACCESS
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{
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D3D12_BARRIER_ACCESS_COMMON = 0,
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D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1,
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D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2,
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D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4,
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D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8,
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D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10,
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D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20,
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D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40,
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D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80,
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D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100,
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D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200,
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D3D12_BARRIER_ACCESS_PREDICATION = 0x200,
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D3D12_BARRIER_ACCESS_COPY_DEST = 0x400,
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D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800,
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D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000,
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D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000,
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D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000,
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D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000,
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D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000,
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D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000,
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D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000,
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D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000,
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D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000,
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D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000,
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D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000,
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D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000,
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} D3D12_BARRIER_ACCESS;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_ACCESS);")
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typedef enum D3D12_BARRIER_TYPE
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{
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D3D12_BARRIER_TYPE_GLOBAL = 0x0,
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D3D12_BARRIER_TYPE_TEXTURE = 0x1,
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D3D12_BARRIER_TYPE_BUFFER = 0x2,
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} D3D12_BARRIER_TYPE;
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typedef enum D3D12_TEXTURE_BARRIER_FLAGS
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{
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D3D12_TEXTURE_BARRIER_FLAG_NONE = 0x0,
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D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1,
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} D3D12_TEXTURE_BARRIER_FLAGS;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TEXTURE_BARRIER_FLAGS);")
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typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE
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{
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UINT IndexOrFirstMipLevel;
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UINT NumMipLevels;
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UINT FirstArraySlice;
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UINT NumArraySlices;
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UINT FirstPlane;
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UINT NumPlanes;
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} D3D12_BARRIER_SUBRESOURCE_RANGE;
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typedef struct D3D12_GLOBAL_BARRIER
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{
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D3D12_BARRIER_SYNC SyncBefore;
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D3D12_BARRIER_SYNC SyncAfter;
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D3D12_BARRIER_ACCESS AccessBefore;
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D3D12_BARRIER_ACCESS AccessAfter;
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} D3D12_GLOBAL_BARRIER;
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typedef struct D3D12_TEXTURE_BARRIER
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{
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D3D12_BARRIER_SYNC SyncBefore;
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D3D12_BARRIER_SYNC SyncAfter;
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D3D12_BARRIER_ACCESS AccessBefore;
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D3D12_BARRIER_ACCESS AccessAfter;
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D3D12_BARRIER_LAYOUT LayoutBefore;
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D3D12_BARRIER_LAYOUT LayoutAfter;
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ID3D12Resource *pResource;
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D3D12_BARRIER_SUBRESOURCE_RANGE Subresources;
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D3D12_TEXTURE_BARRIER_FLAGS Flags;
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} D3D12_TEXTURE_BARRIER;
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typedef struct D3D12_BUFFER_BARRIER
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{
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D3D12_BARRIER_SYNC SyncBefore;
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D3D12_BARRIER_SYNC SyncAfter;
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D3D12_BARRIER_ACCESS AccessBefore;
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D3D12_BARRIER_ACCESS AccessAfter;
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ID3D12Resource *pResource;
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UINT64 Offset;
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UINT64 Size;
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} D3D12_BUFFER_BARRIER;
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typedef struct D3D12_BARRIER_GROUP
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{
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D3D12_BARRIER_TYPE Type;
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UINT32 NumBarriers;
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union
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{
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const D3D12_GLOBAL_BARRIER *pGlobalBarriers;
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const D3D12_TEXTURE_BARRIER *pTextureBarriers;
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const D3D12_BUFFER_BARRIER *pBufferBarriers;
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};
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} D3D12_BARRIER_GROUP;
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[
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[
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uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8),
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uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8),
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object,
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object,
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