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	tests/shader_runner_d3d11: Direct3D 11 supports geometry shaders.
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					Henri Verbeet
				
				2025-05-27 21:08:57 +02:00 
			
			Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1513
| @@ -306,6 +306,7 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner) | |||||||
|             &doubles, sizeof(doubles)); |             &doubles, sizeof(doubles)); | ||||||
|     ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr); |     ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr); | ||||||
|     runner->caps.shader_caps[SHADER_CAP_FLOAT64] = doubles.DoublePrecisionFloatShaderOps; |     runner->caps.shader_caps[SHADER_CAP_FLOAT64] = doubles.DoublePrecisionFloatShaderOps; | ||||||
|  |     runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true; | ||||||
|  |  | ||||||
|     hr = ID3D11Device_CheckFeatureSupport(runner->device, |     hr = ID3D11Device_CheckFeatureSupport(runner->device, | ||||||
|             D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2)); |             D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2)); | ||||||
|   | |||||||
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