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tests/shader_runner_d3d11: Direct3D 11 supports geometry shaders.
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Notes:
Henri Verbeet
2025-05-27 21:08:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1513
@@ -306,6 +306,7 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
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&doubles, sizeof(doubles));
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&doubles, sizeof(doubles));
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ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr);
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ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr);
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runner->caps.shader_caps[SHADER_CAP_FLOAT64] = doubles.DoublePrecisionFloatShaderOps;
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runner->caps.shader_caps[SHADER_CAP_FLOAT64] = doubles.DoublePrecisionFloatShaderOps;
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runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true;
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hr = ID3D11Device_CheckFeatureSupport(runner->device,
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hr = ID3D11Device_CheckFeatureSupport(runner->device,
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D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2));
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D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2));
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