From 5581c42a796567b4b62cd8a60fb806b0485859f6 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Sun, 18 May 2025 22:27:52 +0200 Subject: [PATCH] tests/shader_runner_d3d11: Direct3D 11 supports geometry shaders. --- tests/shader_runner_d3d11.c | 1 + 1 file changed, 1 insertion(+) diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c index 3c9a4a699..28fba2409 100644 --- a/tests/shader_runner_d3d11.c +++ b/tests/shader_runner_d3d11.c @@ -306,6 +306,7 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner) &doubles, sizeof(doubles)); ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr); runner->caps.shader_caps[SHADER_CAP_FLOAT64] = doubles.DoublePrecisionFloatShaderOps; + runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true; hr = ID3D11Device_CheckFeatureSupport(runner->device, D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2));