tests: Make test_query_occlusion() more strict.

This commit is contained in:
Józef Kucia 2017-08-31 09:29:02 +02:00
parent 3535112598
commit 551b97e087

View File

@ -11489,8 +11489,8 @@ static void test_query_occlusion(void)
ID3D12QueryHeap *query_heap; ID3D12QueryHeap *query_heap;
ID3D12Resource *resource; ID3D12Resource *resource;
struct resource_readback rb; struct resource_readback rb;
unsigned int i;
HRESULT hr; HRESULT hr;
int i;
static const DWORD ps_code[] = static const DWORD ps_code[] =
{ {
@ -11516,18 +11516,17 @@ static void test_query_occlusion(void)
bool draw; bool draw;
float clear_depth; float clear_depth;
float depth; float depth;
bool result_is_zero;
} }
tests[] = tests[] =
{ {
{D3D12_QUERY_TYPE_OCCLUSION, false, 1.0f, 0.5f, true}, {D3D12_QUERY_TYPE_OCCLUSION, false, 1.0f, 0.5f},
{D3D12_QUERY_TYPE_OCCLUSION, true, 1.0f, 0.5f, false}, {D3D12_QUERY_TYPE_OCCLUSION, true, 1.0f, 0.5f},
{D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 1.0f, 0.5f, true}, {D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 1.0f, 0.5f},
{D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 1.0f, 0.5f, false}, {D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 1.0f, 0.5f},
{D3D12_QUERY_TYPE_OCCLUSION, false, 0.0f, 0.5f, true}, {D3D12_QUERY_TYPE_OCCLUSION, false, 0.0f, 0.5f},
{D3D12_QUERY_TYPE_OCCLUSION, true, 0.0f, 0.5f, true}, {D3D12_QUERY_TYPE_OCCLUSION, true, 0.0f, 0.5f},
{D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 0.0f, 0.5f, true}, {D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 0.0f, 0.5f},
{D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 0.0f, 0.5f, true}, {D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 0.0f, 0.5f},
}; };
memset(&desc, 0, sizeof(desc)); memset(&desc, 0, sizeof(desc));
@ -11562,22 +11561,22 @@ static void test_query_occlusion(void)
resource = create_readback_buffer(device, ARRAY_SIZE(tests) * sizeof(UINT64)); resource = create_readback_buffer(device, ARRAY_SIZE(tests) * sizeof(UINT64));
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, FALSE, &ds.dsv_handle);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
for (i = 0; i < ARRAY_SIZE(tests); ++i) for (i = 0; i < ARRAY_SIZE(tests); ++i)
{ {
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL);
ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, tests[i].type, i); ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, tests[i].type, i);
if (tests[i].draw) if (tests[i].draw)
{ {
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, FALSE, &ds.dsv_handle);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &tests[i].depth, 0); ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &tests[i].depth, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
} }
@ -11590,10 +11589,17 @@ static void test_query_occlusion(void)
get_buffer_readback_with_command_list(resource, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); get_buffer_readback_with_command_list(resource, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
for (i = 0; i < ARRAY_SIZE(tests); ++i) for (i = 0; i < ARRAY_SIZE(tests); ++i)
{ {
const bool samples_passed = tests[i].draw && tests[i].clear_depth > tests[i].depth;
const UINT64 result = get_readback_uint64(&rb, i, 0); const UINT64 result = get_readback_uint64(&rb, i, 0);
UINT64 expected_result;
ok((result == 0) == tests[i].result_is_zero, "Test %d: Got %"PRIu64", expected %s 0.\n", if (tests[i].type == D3D12_QUERY_TYPE_BINARY_OCCLUSION)
i, result, tests[i].result_is_zero ? "==" : "!="); expected_result = samples_passed ? 1 : 0;
else
expected_result = samples_passed ? 640 * 480 : 0;
ok(result == expected_result || (expected_result && result >= expected_result),
"Test %u: Got unexpected result %"PRIu64".\n", i, result);
} }
release_resource_readback(&rb); release_resource_readback(&rb);