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vkd3d-shader/ir: Allow controlling FFP point size through a vkd3d-shader parameter.
This commit is contained in:
committed by
Henri Verbeet
parent
6ee17cf77e
commit
54092286be
Notes:
Henri Verbeet
2024-10-10 23:00:15 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1146
@@ -7440,7 +7440,7 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
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uint32_t components[VKD3D_VEC4_SIZE];
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if (register_is_constant_or_undef(&src->reg) || src->reg.type == VKD3DSPR_SSA || dst->reg.type == VKD3DSPR_SSA
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|| dst->modifiers || src->modifiers)
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|| src->reg.type == VKD3DSPR_PARAMETER || dst->modifiers || src->modifiers)
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goto general_implementation;
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spirv_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
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