mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-utils: Add D3DReflect().
This commit is contained in:
parent
e73ba2a4c3
commit
53bd1f5419
Notes:
Alexandre Julliard
2024-01-24 22:54:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/561
@ -356,6 +356,7 @@ EXTRA_libvkd3d_la_DEPENDENCIES = $(srcdir)/libs/vkd3d/vkd3d.map
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endif
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endif
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libvkd3d_utils_la_SOURCES = \
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libvkd3d_utils_la_SOURCES = \
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libs/vkd3d-utils/reflection.c \
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libs/vkd3d-utils/vkd3d_utils.map \
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libs/vkd3d-utils/vkd3d_utils.map \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_private.h
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libs/vkd3d-utils/vkd3d_utils_private.h
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@ -116,6 +116,9 @@ VKD3D_UTILS_API HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_
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/** \since 1.10 */
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/** \since 1.10 */
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VKD3D_UTILS_API HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
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VKD3D_UTILS_API HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
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/** \since 1.11 */
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VKD3D_UTILS_API HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif /* __cplusplus */
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#endif /* __cplusplus */
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@ -23,6 +23,7 @@
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#include "vkd3d_blob.h"
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#include "vkd3d_blob.h"
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#include "vkd3d_debug.h"
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#include "vkd3d_debug.h"
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#include "vkd3d_memory.h"
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#include "vkd3d_memory.h"
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#include "vkd3d_d3d12shader.h"
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struct vkd3d_blob
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struct vkd3d_blob
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{
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{
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285
libs/vkd3d-utils/reflection.c
Normal file
285
libs/vkd3d-utils/reflection.c
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@ -0,0 +1,285 @@
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/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_utils_private.h"
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#include <vkd3d_d3dcommon.h>
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#include <vkd3d_d3d12shader.h>
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struct d3d12_reflection
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{
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ID3D12ShaderReflection ID3D12ShaderReflection_iface;
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unsigned int refcount;
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};
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static struct d3d12_reflection *impl_from_ID3D12ShaderReflection(ID3D12ShaderReflection *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_reflection, ID3D12ShaderReflection_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_reflection_QueryInterface(
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ID3D12ShaderReflection *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D12ShaderReflection)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d12_reflection_AddRef(ID3D12ShaderReflection *iface)
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{
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struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
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unsigned int refcount = vkd3d_atomic_increment_u32(&reflection->refcount);
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TRACE("%p increasing refcount to %u.\n", reflection, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d12_reflection_Release(ID3D12ShaderReflection *iface)
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{
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struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
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unsigned int refcount = vkd3d_atomic_decrement_u32(&reflection->refcount);
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TRACE("%p decreasing refcount to %u.\n", reflection, refcount);
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if (!refcount)
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{
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free(reflection);
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}
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return refcount;
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}
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/* ID3D12ShaderReflection methods */
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static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetDesc(ID3D12ShaderReflection *iface, D3D12_SHADER_DESC *desc)
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{
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FIXME("iface %p, desc %p partial stub!\n", iface, desc);
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return E_NOTIMPL;
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}
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static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_reflection_GetConstantBufferByIndex(
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ID3D12ShaderReflection *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_reflection_GetConstantBufferByName(
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ID3D12ShaderReflection *iface, const char *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
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return NULL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetResourceBindingDesc(
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ID3D12ShaderReflection *iface, UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetInputParameterDesc(
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ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetOutputParameterDesc(
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ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetPatchConstantParameterDesc(
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ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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return E_NOTIMPL;
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}
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static struct ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE d3d12_reflection_GetVariableByName(
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ID3D12ShaderReflection *iface, const char *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
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return NULL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetResourceBindingDescByName(
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ID3D12ShaderReflection *iface, const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc)
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{
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FIXME("iface %p, name %s, desc %p stub!\n", iface, debugstr_a(name), desc);
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return E_NOTIMPL;
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}
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static UINT STDMETHODCALLTYPE d3d12_reflection_GetMovInstructionCount(ID3D12ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3d12_reflection_GetMovcInstructionCount(ID3D12ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3d12_reflection_GetConversionInstructionCount(ID3D12ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3d12_reflection_GetBitwiseInstructionCount(ID3D12ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static D3D_PRIMITIVE STDMETHODCALLTYPE d3d12_reflection_GetGSInputPrimitive(ID3D12ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static BOOL STDMETHODCALLTYPE d3d12_reflection_IsSampleFrequencyShader(ID3D12ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return FALSE;
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}
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static UINT STDMETHODCALLTYPE d3d12_reflection_GetNumInterfaceSlots(ID3D12ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetMinFeatureLevel(
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ID3D12ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
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{
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FIXME("iface %p, level %p stub!\n", iface, level);
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return E_NOTIMPL;
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}
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static UINT STDMETHODCALLTYPE d3d12_reflection_GetThreadGroupSize(
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ID3D12ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
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{
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FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
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return 0;
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}
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static UINT64 STDMETHODCALLTYPE d3d12_reflection_GetRequiresFlags(ID3D12ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static const struct ID3D12ShaderReflectionVtbl d3d12_reflection_vtbl =
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{
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/* IUnknown methods */
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d3d12_reflection_QueryInterface,
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d3d12_reflection_AddRef,
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d3d12_reflection_Release,
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/* ID3D12ShaderReflection methods */
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d3d12_reflection_GetDesc,
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d3d12_reflection_GetConstantBufferByIndex,
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d3d12_reflection_GetConstantBufferByName,
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d3d12_reflection_GetResourceBindingDesc,
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d3d12_reflection_GetInputParameterDesc,
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d3d12_reflection_GetOutputParameterDesc,
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d3d12_reflection_GetPatchConstantParameterDesc,
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d3d12_reflection_GetVariableByName,
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d3d12_reflection_GetResourceBindingDescByName,
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d3d12_reflection_GetMovInstructionCount,
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d3d12_reflection_GetMovcInstructionCount,
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d3d12_reflection_GetConversionInstructionCount,
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d3d12_reflection_GetBitwiseInstructionCount,
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d3d12_reflection_GetGSInputPrimitive,
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d3d12_reflection_IsSampleFrequencyShader,
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d3d12_reflection_GetNumInterfaceSlots,
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d3d12_reflection_GetMinFeatureLevel,
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d3d12_reflection_GetThreadGroupSize,
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d3d12_reflection_GetRequiresFlags,
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};
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static HRESULT d3d12_reflection_init(struct d3d12_reflection *reflection, const void *data, size_t data_size)
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{
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reflection->ID3D12ShaderReflection_iface.lpVtbl = &d3d12_reflection_vtbl;
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reflection->refcount = 1;
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return S_OK;
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}
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HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection)
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{
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struct d3d12_reflection *object;
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HRESULT hr;
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TRACE("data %p, data_size %lu, iid %s, reflection %p.\n", data, data_size, debugstr_guid(iid), reflection);
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if (!IsEqualGUID(iid, &IID_ID3D12ShaderReflection))
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{
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WARN("Invalid iid %s.\n", debugstr_guid(iid));
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return E_INVALIDARG;
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}
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if (!(object = vkd3d_calloc(1, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d12_reflection_init(object, data, data_size)))
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{
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free(object);
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return hr;
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}
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*reflection = &object->ID3D12ShaderReflection_iface;
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TRACE("Created reflection %p.\n", object);
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return S_OK;
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}
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@ -17,6 +17,7 @@ global:
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D3DGetInputSignatureBlob;
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D3DGetInputSignatureBlob;
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D3DGetOutputSignatureBlob;
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D3DGetOutputSignatureBlob;
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D3DPreprocess;
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D3DPreprocess;
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D3DReflect;
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D3DStripShader;
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D3DStripShader;
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vkd3d_create_event;
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vkd3d_create_event;
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vkd3d_destroy_event;
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vkd3d_destroy_event;
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@ -22,6 +22,7 @@
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#define COBJMACROS
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#define COBJMACROS
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#define NONAMELESSUNION
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#define NONAMELESSUNION
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#define VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#define CONST_VTABLE
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#include <vkd3d.h>
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#include <vkd3d.h>
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#include <vkd3d_shader.h>
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#include <vkd3d_shader.h>
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